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Openttd 64 bit graphics
Openttd 64 bit graphics













openttd 64 bit graphics
  1. Openttd 64 bit graphics upgrade#
  2. Openttd 64 bit graphics mods#

I used to only have every single one of my tracks going in a loop to whatever mine and production place I was using.

openttd 64 bit graphics

It's kinda fun to see the AI doing its poo poo, I literally just went through the online content list and just picked a few AI's that sounded interesting.Īlso I'm happy I started using 2 platform terminus stations.

Openttd 64 bit graphics upgrade#

I've never tried to use the transfer function before.ĮDIT: It works! Also when I get newspapers saying my vehicle or aircraft is getting old do I need to upgrade them or does this server have that crap turned off.ĮDIT: Cool I've been loving around in single player with AI for fun, cos I still have a lot of stuff to learn and practice and I wanted to be on a really flat map, but it's also more fun not being the only company in game. I just hope the train that transfers the oil from the second well actually does its job and transfers it. I have no idea what I did but I made diesel trains instead and remade the stations and it's working now. So I built bunch of trains to take oil at the top of the map but they don't want to enter the station, I'm really confused. Nielsm fucked around with this message at 08:47 on Nov 4, 2018 You can always double it later when you need the capacity. Don't double-track right away, just make a single-tracked route. Even more so when the landscape is against you, start out with a simple profit-maker like a coal, wood, or oil route. Dash and Manley-Morel DMUs aren't well suited for long inter-city routes. Looking at what you built, I think you built too ambitiously (expanding too much before being sure you had a working profit-maker), but was also too timid with your train choice. Consider how the route might affect travel time and speed. Over, around, through, or just level it all. Time to practice then! There's several ways to deal too. I just joined this map and I really cannot deal with these hills. I miss playing openttd with you dudes, I need to jump into the server some day soon. I haven't played much with ECS at all, so can't speak for it.Īll of these should also support much earlier start dates, just make sure to use a vehicle set that can take the cargo types. This forces you to service industries differently, unlike FIRS which generally still follows the instant production from input cargo on secondary industries. Personally I think SPI (Stock-Piling Industries) is the more interesting one, since industries have a limited production rate, and when you deliver inputs to them it gets put in a stockpile, which the industry takes from to produce outputs.

openttd 64 bit graphics

Those are the major alternate industry sets with different rules. Southern Heel fucked around with this message at 06:14 on Oct 17, 2018

Openttd 64 bit graphics mods#

With that in mind I want to give it another bash - I know the goon servers are where the magic happens, but I was wondering if anyone had recommendations for mods which add a bit of realism? Inertia on the vehicles, earlier vehicles, more challenging cargo patterns and prices/etc.? I appreciate that the game snowballs once you have your first big coal line and so I was hoping to find something to keep the challenge there. When it becomes a game of memorising the most efficient junction patterns, IMO the magic goes a bit. I can agree that people come and go, I've been playing Transport Tycoon on and off since the original but only in fits and starts of a few days at a time. You’re a good human for it, as I continually fail in my resolve to join, but will someday.















Openttd 64 bit graphics